Thursday, 15 January 2015

Reflection and noted problems

What progress was made?
Working with many shots instead of a few made it so that freedom on shots were stricter. Thus, focusing only on what was important for them, and managing time for them all was valuble in terms of critical thinking and planning.

In the last solo VFX project, all shots were shot on greenscreen, leaving everything to 3D, and with 3D being placed into live action instead of live action into a 3D shot, problem solving and time management skills became more neccesary for the completion of the piece.

What was learnt?
The project itself started out as a potential of six shots, but as it changed, so too did shots get added and taken away. Problems with tracking resulted in re-filming (Shot 4 needed to be re-shot due to the door not being lit on the day of the shoot). In the future, better preliminary planning would have avoided this.

In the time specified for the project, the amount of shots chosen could not be detailed in depth due to their amount, but the lesson learned was to understand what shots should be sacrificed in terms of detail, and what shots should be focused on for the final product.

Research helped forming the 3D Items (Vent and Headcrab) by viewing the game the piece was based upon and its assets, and in researching more in-depth this helped as a way of planning for their creation.

Multi-tasking and Time-management were both used increasingly for the completion of the project as it became dependant on the time-limit.


Noted problems:

Shot two: The car rotoscope did not track perfectly, and stutters for a few frames, as does the citadel. Time could have remedied it, but it was left due to prioritising other shots.

Shot four: Tracking once more became a problem as the citadel moves up and down and follows the character for a while.

Shot eleven: The backplate was originally placed into the scene, but due to transparency issues, was not added.

Shot fourteen: The bottom of the wall should have been extended to the floor.

Shot nineteen: In shot 11 there is no backplate, in shot 19, the backplate is there.



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